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Tag: Glitch

On assholes and how to deal with them.

http://arstechnica.com/gaming/news/2009/12/microsoft-difference-between-cheat-exploit-none-banned.ars
I’m sure by now everyone knows that Modern Warfare 2’s online is plagued by some serious glitches, the most famous of which is the Javelin glitch, causing a player to instantly explode violently when killed, usually destroying his attacker and possibly anyone else in the area.
Both Infinity Ward and Microsoft have responded to the prevalence [...]

Review: Battlefield 1943

The idea is simple: take the excellent framework of Battlefield 1942 and three of the most popular multiplayer maps that game produced, add in the Frostbite engine used to power Battlefield: Bad Company, simplify the class system and vehicles for a perfect ‘jump in and play’ style game and sit back and watch the copies [...]

Patch time, a Call back to Duty?

Apologies for the lack of updates, I’m in the process of getting a couple of reviews sorted, but have been busy with all the usual gubbins, including a bit of illness I’ve not been able to fully shake just yet. But enough of that, time for a little bit of a rant inspired by this [...]

NXE: Less dash, more bored?

OK, so is this just me or is anyone else finding that the NXE, the 360’s ‘wonderful’ new dashboard upgrade, is becoming rather less wonderful in terms of its speed. One of the major selling points was the fact that the NXE would rectify a lot of the speed issues the old dashboard was becoming [...]

Patches: the problem for which there is no patch

The other day Epic released a patch for Gears of War 2 to fix the widely-reported matchmaking issues a lot of people were having. This was a relatively speedy response, however, it only addressed a very small set of the issues people have had with the multiplayer aspect of the game, which still suffers with [...]

Review: Mercenaries 2: World in Flames

It would be fair to say that Mercenaries 2: World In Flames and I didn’t get off to the best of starts. Bought on the promise of sandbox fun, big explosions and, most importantly, an entirely co-operative campaign, I was rather keen to get hands on with the game only to run face-first into the [...]

Adopt early or adopt never

Reading the discussion about whether it’s “right” for developers to just send up a broken pile of shit on release and follow it up with a patch a few weeks/months later got me thinking.  We got into this mess by allowing a PC gaming-style mentality of “Oh, it’ll get fixed EVENTUALLY” to creep into console [...]

Early adoption, a fool’s game?

So last night when I got home from work I was quick to fire up my 360 and get to downloading the much anticipated Castle Crashers, the latest in a string of top class XBLA titles. However, it’s another pricier title (like Braid it will set you back 1200 MS points), and one in which [...]