Tag: Bugs
Review: Battlefield 1943
The idea is simple: take the excellent framework of Battlefield 1942 and three of the most popular multiplayer maps that game produced, add in the Frostbite engine used to power Battlefield: Bad Company, simplify the class system and vehicles for a perfect ‘jump in and play’ style game and sit back and watch the copies [...]
Posted by Ben: July 26th, 2009 under Review, Thoughts.
Tags: 360, Bad Practice, Bugs, EA, FPS, Glitch, Multiplayer, Online, PS3, PSN, XBLA, Xbox Live
Comments: 1
Patches: the problem for which there is no patch
The other day Epic released a patch for Gears of War 2 to fix the widely-reported matchmaking issues a lot of people were having. This was a relatively speedy response, however, it only addressed a very small set of the issues people have had with the multiplayer aspect of the game, which still suffers with [...]
Posted by Ben: December 2nd, 2008 under Discussion, Rant, Thoughts.
Tags: Bad Practice, Bugs, Glitch, Indie, Online, Patches, Xbox Live
Comments: 1
Review: Mercenaries 2: World in Flames
It would be fair to say that Mercenaries 2: World In Flames and I didn’t get off to the best of starts. Bought on the promise of sandbox fun, big explosions and, most importantly, an entirely co-operative campaign, I was rather keen to get hands on with the game only to run face-first into the [...]
Posted by Ben: October 12th, 2008 under Review.
Tags: 360, Bugs, Co-op, EA, Exploration, Glitch, Online, PS3, Sandbox
Comments: 4
Adopt early or adopt never
Reading the discussion about whether it’s “right” for developers to just send up a broken pile of shit on release and follow it up with a patch a few weeks/months later got me thinking. We got into this mess by allowing a PC gaming-style mentality of “Oh, it’ll get fixed EVENTUALLY” to creep into console [...]
Posted by Jay: August 28th, 2008 under Discussion, Rant.
Tags: 360, Bugs, Glitch, Lag, Patches, PS3, PSN, XBLA
Comments: 2
Early adoption, a fool’s game?
So last night when I got home from work I was quick to fire up my 360 and get to downloading the much anticipated Castle Crashers, the latest in a string of top class XBLA titles. However, it’s another pricier title (like Braid it will set you back 1200 MS points), and one in which [...]
Posted by Ben: August 28th, 2008 under Discussion, Rant, Thoughts.
Tags: Bugs, Glitch, Lag, Multiplayer, Prices, XBLA, Xbox Live
Comments: 10


