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Tag: Bugs

Review: Battlefield 1943

The idea is simple: take the excellent framework of Battlefield 1942 and three of the most popular multiplayer maps that game produced, add in the Frostbite engine used to power Battlefield: Bad Company, simplify the class system and vehicles for a perfect ‘jump in and play’ style game and sit back and watch the copies [...]

Patches: the problem for which there is no patch

The other day Epic released a patch for Gears of War 2 to fix the widely-reported matchmaking issues a lot of people were having. This was a relatively speedy response, however, it only addressed a very small set of the issues people have had with the multiplayer aspect of the game, which still suffers with [...]

Review: Mercenaries 2: World in Flames

It would be fair to say that Mercenaries 2: World In Flames and I didn’t get off to the best of starts. Bought on the promise of sandbox fun, big explosions and, most importantly, an entirely co-operative campaign, I was rather keen to get hands on with the game only to run face-first into the [...]

Adopt early or adopt never

Reading the discussion about whether it’s “right” for developers to just send up a broken pile of shit on release and follow it up with a patch a few weeks/months later got me thinking.  We got into this mess by allowing a PC gaming-style mentality of “Oh, it’ll get fixed EVENTUALLY” to creep into console [...]

Early adoption, a fool’s game?

So last night when I got home from work I was quick to fire up my 360 and get to downloading the much anticipated Castle Crashers, the latest in a string of top class XBLA titles. However, it’s another pricier title (like Braid it will set you back 1200 MS points), and one in which [...]