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	<title>Comments on: Review: Modern Warfare 2</title>
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		<title>By: Skills</title>
		<link>http://www.primegamer.co.uk/2009/11/review-modern-warfare-2/comment-page-1/#comment-429</link>
		<dc:creator>Skills</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.primegamer.co.uk/?p=421#comment-429</guid>
		<description>I dunno if &quot;good&quot; applies to either of them. The stories are just sort of there. Michael Bay presents lololololol is not a &quot;good&quot; story, especially considering how poorly they are gotten across and how many Tom Clancy sized silly plot devices are used. 

Multiplayer is equal parts fun and aggravating, I find. I&#039;d rather not rage so I put it down semi-permanently, although Tails has told me of several hilarious troll builds I wouldn&#039;t mind trying.</description>
		<content:encoded><![CDATA[<p>I dunno if &#8220;good&#8221; applies to either of them. The stories are just sort of there. Michael Bay presents lololololol is not a &#8220;good&#8221; story, especially considering how poorly they are gotten across and how many Tom Clancy sized silly plot devices are used. </p>
<p>Multiplayer is equal parts fun and aggravating, I find. I&#8217;d rather not rage so I put it down semi-permanently, although Tails has told me of several hilarious troll builds I wouldn&#8217;t mind trying.</p>
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		<title>By: Devin</title>
		<link>http://www.primegamer.co.uk/2009/11/review-modern-warfare-2/comment-page-1/#comment-428</link>
		<dc:creator>Devin</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:12:48 +0000</pubDate>
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		<description>I don&#039;t know if I could call one game&#039;s story better or worse than the other, so I guess I&#039;ll say that I felt they were both equally good. They both had their highs (I&#039;ll refrain from mentioning them so I won&#039;t spoil anything) and lows (I personally felt they both fell apart towards the end).

As for the &#039;No Russian&#039; stage, it was admittedly a bit over the top, but when viewed in the context of the overall story I felt it worked and was needed to get the full effect of the story. Sure, they could have done it in a cutscene or found another catalyst for the events that followed, but I thought doing it the way they did was pretty ingenious (especially the way it ended).

I still haven&#039;t had a chance to check out multiplayer or Spec Ops, but I already know which one I&#039;ll be spending more time with. I wasn&#039;t that big a fan of the multiplayer in the first game, so I doubt they changed enough to make me all of sudden love it. But I love co-op in most games, so adding it to a game already as great as this can only lead to awesome things.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if I could call one game&#8217;s story better or worse than the other, so I guess I&#8217;ll say that I felt they were both equally good. They both had their highs (I&#8217;ll refrain from mentioning them so I won&#8217;t spoil anything) and lows (I personally felt they both fell apart towards the end).</p>
<p>As for the &#8216;No Russian&#8217; stage, it was admittedly a bit over the top, but when viewed in the context of the overall story I felt it worked and was needed to get the full effect of the story. Sure, they could have done it in a cutscene or found another catalyst for the events that followed, but I thought doing it the way they did was pretty ingenious (especially the way it ended).</p>
<p>I still haven&#8217;t had a chance to check out multiplayer or Spec Ops, but I already know which one I&#8217;ll be spending more time with. I wasn&#8217;t that big a fan of the multiplayer in the first game, so I doubt they changed enough to make me all of sudden love it. But I love co-op in most games, so adding it to a game already as great as this can only lead to awesome things.</p>
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